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Viking

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Viking
Race Terran
Vitals
HP 125
Production
Minerals minerals.gif 125
Gas gas.gif 100
Build time buildtime.gif 42
Supply supply.gif 2
Produced by Starport
Hotkey V
Combat
Modifiers Mechanical
Armor type Armored
Defense 0 (+1) Fighter,
1 (+1) Assault
Movement Normal
Attack Twin Gatling Cannon, Lanzer Torpedoes

The Viking is a very versatile unit, it can freely transform into either an Air Superiority Fighter or Ground Assault unit.

Countering the Viking will prove problematic; only a select few units are capable of providing an effective counter. Marines will prove effective en masse, due to their ability to attack ground and air. The Protoss Phoenix will also fulfill a good counter, being able to deliver very strong Anti-Air attack while being able to lift them from the ground with the Graviton Beam ability. Hydralisks will counter them for Zerg, though Spore Crawlers and Spine Crawlers will prove effective, especially since they can now move and relocate.

Contents

Lore

Viking Assault Mode
The Brood War revealed critical weaknesses in terran anti-air capability. The new Wraith combat fighters and Valkyrie missile frigates proved to be an unwieldy combination against agile zerg airborne organisms. Ground-based anti-air support from goliath assault walkers was too limited in its mobility: all too often airborne attackers would simply move out of the goliath's range and find less well-defended targets to destroy.

In the aftermath of the war, terran weapon technicians proposed a radical new concept to resolve both of these problems. Based heavily on the transformation design of the terran siege tank, the viking was designed to be the ultimate anti-air and ground-support weapon system. With the ability to change its combat role from an assault walker to an air-superiority fighter, the viking can switch smoothly to fulfill tactical needs in a developing battle.

The high mobility of the viking has also led to its expanding beyond the limitations of ground support. Full-scale raids by viking squadrons can inflict devastating damage and are very problematic to counter. In order to defeat vikings, the enemy needs to bring a strong ground and air force to bear.

Terrans have had difficulty finding pilots who can master both combat modes. Typically viking pilots are killed quickly in their first fight as they struggle to handle this complex machine. If they are talented enough to survive, they will last for hundreds of battles, becoming the ultimate terran aces.

Weapons

Twin Gatling Cannon [edit]
Damage 14
Targets Ground
Upgrade (+1) each Ship Weapons level
Range 6
Speed Fast
Must be in Assault Mode (ground).
Lanzer Torpedoes [edit]
Attacks 2
Damage 10
Bonus damage +4 vs Armored
Targets Air
Upgrade (+1 and extra +1 to bonus vs Armored) each Ship Weapons level
Range 9
Speed Normal
Must be in Fighter Mode (air).

Abilities

Fighter Mode (E) [edit]
Cast time buildtime.gif 3
Used by Viking
Transforms into Fighter Mode (air).
Assault Mode (D) [edit]
Cast time buildtime.gif 3
Used by Viking
Transforms into Assault Mode (ground).

Upgrades

Ship Weapons (S) [edit]
  Level 1 Level 2 Level 3
Minerals minerals.gif 100 minerals.gif 175 minerals.gif 250
Gas gas.gif 100 gas.gif 175 gas.gif 250
Time buildtime.gif 160 buildtime.gif 190 buildtime.gif 220
Researched at Armory
Affects Banshee, Battlecruiser, Viking
Increases attack damage for Terran air units.
Ship Plating (P) [edit]
  Level 1 Level 2 Level 3
Minerals minerals.gif 150 minerals.gif 225 minerals.gif 300
Gas gas.gif 150 gas.gif 225 gas.gif 300
Time buildtime.gif 160 buildtime.gif 190 buildtime.gif 220
Researched at Armory
Affects Banshee, Battlecruiser, Medivac, Raven, Viking
Increases defense for Terran air units.


Fan Art

757.jpg

Concept Art

111.jpg

Screenshots

675.jpg677.jpg698.jpg708.jpg827.jpg831.jpg

Older Screenshots


 
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  • This page was last modified on 26 February 2010, at 02:46.
  • This page has been accessed 11,755 times.