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Medic (SC1)

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Medic
Race Terran
Vitals
HP 60
Energy 200
Production
Minerals 50
Gas 25
Build time 30
Supply 1
Produced by Barracks
Hotkey C
Combat
Modifiers Biological
Defense 1 (+1)
Movement Normal
Attack none

The Medic is a support unit, able to heal allied biological units and debuff negative effects. It provides Terran infantry with much needed lasting power even when facing stronger enemy units.

A Medic and Marine army (affectionately known as M&M's) is a force to be reckoned with, and may often be used even in the late stages of the game, against much higher tech units.

Contents

Lore

Medic Concept Art

The Medics of the United Earth Directorate follow a time-honored tradition of selflessly marching into combat zones to aid their injured brethren. These fearless women, aided only by protective shielding, are highly skilled healers capable of restoring the health and vitality of wounded soldiers. Medics can even cure various Zerg infestations such as Parasite or Ensnare.

The Medic's primary function is to support combat units by healing Terran infantry units. The Medic's secondary role is to remove harmful special abilities and occasionally harass the enemy with Optic Flares.


Abilities

Heal (SC1) [edit] (autocast)
Heal 2
Energy cost energy.gif 1 (for every 2 HP healed)
Range 2
Used by Medic (SC1)
Heals a target friendly biological unit.
Restoration [edit]
Energy cost energy.gif 50
Requires Restoration Upgrade
Used by Medic (SC1)
Cures the target of any harmful effects. Does not affect Stasis Field.
Optical Flare [edit]
Energy cost energy.gif 75
Requires Optical Flare Upgrade
Used by Medic (SC1)
Permanently reduces the target's sight range to 1 and removes the Detection ability.


Upgrades

Caduceus Reactor (SC1) [edit]
Minerals minerals.gif 150
Gas gas.gif 150
Time buildtime.gif 166
Researched at Academy
Affects Medic (SC1)
Increases Medic energy capacity by 50.
Restoration Upgrade [edit]
Minerals minerals.gif 100
Gas gas.gif 100
Time buildtime.gif 80
Researched at Academy
Affects Medic (SC1)
Enables the Restoration ability for the Medic.
Optical Flare Upgrade [edit]
Minerals minerals.gif 100
Gas gas.gif 100
Time buildtime.gif 120
Researched at Academy
Affects Medic (SC1)
Enables the Optical Flare ability for the Medic.
Infantry Armor (SC1) [edit]
  Level 1 Level 2 Level 3
Minerals minerals.gif 100 minerals.gif 175 minerals.gif 250
Gas gas.gif 100 gas.gif 175 gas.gif 250
Time buildtime.gif 266 buildtime.gif 298 buildtime.gif 330
Researched at Engineering Bay (SC1)
Affects Firebat, Ghost (SC1), Marine (SC1), Medic (SC1), SCV (SC1)
Increases defense for Terran infantry units.


StarCraft 2

The Medic's StarCraft 2 model
The Medic was initially in the game, and was very similar to its SC1 version. However, Blizzard felt that it's lack of mobility hindered the Reapers, as the medics could not keep up with these fast moving, terrain hopping units, and could not be expected to provide reliable healing support during base raids. This gave rise to its replacement: a flying healing unit, the Medivac.


 
Terran Zerg Protoss
Heroes
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Scrapped
StarCraft 1 Units


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  • This page was last modified on 6 October 2010, at 19:31.
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