Wiki Active
Search

Marine

From SC2Pod

Jump to: navigation, search
Marine
Race Terran
Vitals
HP 45
Production
Minerals minerals.gif 50
Build time buildtime.gif 20
Supply supply.gif 1
Produced by Barracks
Hotkey A
Combat
Transport slots 1
Modifiers Biological
Armor type Light
Defense 0 (+1)
Movement Normal
Attack 8mm C-14 Impaler Gauss Rifle

The Marine is back in SC2, with largely the same role and somewhat different stats. Its base HP has been boosted from 40 to 45, and can now be further upgraded to 55 with the Combat Shield.

Additionally, rather indirectly, Marines have been given a power boost because of the new AI and Pathing in SC2. Grouping more efficiently and, due to the fact that SC2 does not take into account shooting through units, means that a large group of Marines can deal damage much more effectively than the Protoss or Zerg tier 1 basic melee units. Marines can also be amassed much more quickly with the new Reactor add-on, which doubles the output of a normal Barracks. However, since the Medic was removed, the only healing available to the Marine (in the form of the Medivac) has been moved up the tech tree.

At WWI 2008, Samwise Didier revealed that players will be able to customize the decals on a Marine's shoulders.

Contents

Lore

Marine Portrait
Marines are the first line of defense for most terran worlds in the Koprulu sector. In the time of the old Confederacy the vast majority of marines were criminals or rebels who had undergone mandatory neural resocialization. Freed from any previous allegiances or ideologies, these fearless soldiers stood ready to defend Confederate interests with their lives. The intake of "resoc" marines has been scaled back in many places since the fall of the Confederacy, but remains a common practice, for there are seldom enough volunteers for the job.

The heavy armor worn by marines is effective against small-arms fire and provides them with full life support and NBC (Nuclear/Biological/Chemical) shielding for operation in deep space and other hostile environments. Ballistic alloy combat shields have also been developed in light of experiences during the Brood War, giving an option to toughen up marines faced with an increasingly lethal battlefield.

Marines are normally armed with C-14 Impaler gauss rifles that fire 8mm metal "spikes" at hypersonic speeds. Basic rounds are designed to provide maximum penetration against all armor types, but a number of specialized rounds exist. Of these, the U-238 depleted uranium spike is the most popular because it extends the lethal range of gauss rifles by up to 25%. To preserve ammunition usage and minimize power requirements, the rifle uses a capacitor system to fire in short, controlled bursts. This flexible sidearm can be used to target both air and ground enemies. Roll out!

If the practice of using resocialized marines has remained controversial, the use of stimpacks is even more of a hot-button subject. These inbuilt chemical delivery systems dose marines with a powerful mix of synthetic adrenaline, endorphins, and a psychotropic aggression enhancer. Marines on stims benefit from greatly increased speed and reflexes, but are subject to long-term side effects including and not limited to insomnia, weight loss, mania/hypomania, seizures, paranoiac hallucinations, internal hemorrhaging, and cerebral deterioration. Nonetheless, both commanders and the marines themselves stand by the use of stims as essential to their continued survival and effectiveness on the battlefield.

Weapons

8mm C-14 Impaler Gauss Rifle [edit]
Damage 6
Targets Ground, Air
Upgrade (+1) each Infantry Weapons level
Range 5
Speed Fast

Abilities

Stim Pack (T) [edit]
Health -10 for Marine, -20 for Marauder
Duration buildtime.gif 15
Requires Stim Packs Upgrade
Used by Marauder, Marine
Increases attack and movement speed by 50% for 15 seconds.

Upgrades

Stim Packs Upgrade (T) [edit]
Minerals minerals.gif 150
Gas gas.gif 150
Time buildtime.gif 140
Researched at Tech Lab attached to a Barracks
Affects Marauder, Marine
Allows Terran infantry to use Stim Packs.
Combat Shield (C) [edit]
Minerals minerals.gif 150
Gas gas.gif 150
Time buildtime.gif 110
Researched at Tech Lab attached to a Barracks
Affects Marine
Increases the maximum hit points by 10. Adds a shield to the Marine's in-game model.
Infantry Weapons (W) [edit]
  Level 1 Level 2 Level 3
Minerals minerals.gif 100 minerals.gif 175 minerals.gif 250
Gas gas.gif 100 gas.gif 175 gas.gif 250
Time buildtime.gif 160 buildtime.gif 190 buildtime.gif 220
Requires Engineering Bay Armory
Researched at Engineering Bay
Affects Ghost, Marauder, Marine, Reaper
Increases attack damage for Terran infantry units.
Infantry Armor (A) [edit]
  Level 1 Level 2 Level 3
Minerals minerals.gif 100 minerals.gif 175 minerals.gif 250
Gas gas.gif 100 gas.gif 175 gas.gif 250
Time buildtime.gif 160 buildtime.gif 190 buildtime.gif 220
Requires Engineering Bay Armory
Researched at Engineering Bay
Affects Ghost, Marauder, Marine, Reaper, SCV
Increases defense for Terran infantry units.


Art

99.jpg 102.jpg 106.jpg 107.jpg 109.jpg 119.jpg 142.jpg 147.jpg 154.jpg 269.jpg 580.jpg

Screenshots

768.jpg823.jpg827.jpg829.jpg831.jpg835.jpg

Older Screenshots

 
Terran Zerg Protoss
Heroes
Units
Buildings
Scrapped
StarCraft 1 Units


Personal tools
  • This page was last modified on 25 February 2010, at 20:28.
  • This page has been accessed 12,246 times.