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Lurker (SC1)

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Lurker (SC1)
Race Zerg
Vitals
HP 125
Production
Minerals 50
Gas 100
Build time 40
Control 2
Requires Hydralisk Den, Lair
Hotkey L
Mutates from Hydralisk
Combat
Modifiers Biological
Defense 1
Movement Normal
Attack Subterranean Spines

The Lurker was introduced in Brood War. It can be mutated from a Hydralisk, and is capable of causing great amounts of damage. The Lurker must burrow in order to attack, but its subterranean spikes draw out a line of destruction that can hit many small units at once. Terran infantry and base workers are especially vulnerable to the Lurker's attacks.

Contents

Lore

Unit Portrait
One of the newer and deadlier Zerg Strains is the Lurker. These creatures serve as defensive warriors for the Hive Clusters and outlying Zerg colonies. Bred from the Hydralisk strain, Lurkers emit waves of super-dense spines against their enemies, each wave having a full width of ten meters. However, Lurkers must actually Burrow underground to release these subterranean attacks. Any warriors on the surface who are caught by these spines are instantly impaled. These spines themselves are capable of tearing into flesh, steel, and even reinforced armor plating. The only weakness of the Lurker is that it is virtually defenseless while above ground.

Weapons

Subterranean Spines (SC1) [edit]
Damage 20 (+? per Missile Attacks level)
Targets Ground
Range 6
Speed Normal
Must be burrowed to attack.

Abilities

Burrow (Lurker SC1) [edit]
Used by Lurker (SC1)
Conceals the unit underground, making it invisible, immobile, and able to attack.

Upgrades

Missile Attacks (SC1) [edit]
  Level 1 Level 2 Level 3
Minerals minerals.gif 100 minerals.gif 150 minerals.gif 200
Gas gas.gif 100 gas.gif 150 gas.gif 200
Time buildtime.gif ? buildtime.gif ? buildtime.gif ?
Researched at Evolution Chamber
Affects Hydralisk (SC1), Lurker (SC1)
Increases the attack damage for all ranged Zerg ground units.
Carapace (SC1) [edit]
  Level 1 Level 2 Level 3
Minerals minerals.gif 150 minerals.gif 225 minerals.gif 300
Gas gas.gif 150 gas.gif 225 gas.gif 300
Time buildtime.gif ? buildtime.gif ? buildtime.gif ?
Researched at Evolution Chamber
Affects Broodling (SC1), Defiler, Drone (SC1), Hydralisk (SC1), Infested Terran (SC1), Larva (SC1), Lurker (SC1), Ultralisk (SC1), Zergling (SC1)
Increases defense for Zerg ground units.


StarCraft 2

The Lurker's StarCraft 2 model
The Lurker is back in StarCraft 2 and has not seen too many changes. The main difference is that now it requires the Hydralisk Den to evolve into a Lurker Den in order to be produced. It now also causes slightly less damage in general, 15 as opposed to 20, but can cause double damage against Armored units.


 
Terran Zerg Protoss
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  • This page was last modified on 1 January 2010, at 00:07.
  • This page has been accessed 9,586 times.