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Ghost

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Ghost
Race Terran
Vitals
HP 100
Energy 200
Production
Minerals minerals.gif 100
Gas gas.gif 200
Build time buildtime.gif 40
Supply supply.gif 2
Produced by Barracks with Tech Lab
Requires Ghost Academy
Hotkey G
Combat
Transport slots 2
Modifiers Biological, Psionic
Defense 0 (+1)
Movement Normal
Attack Canister Rifle

The Ghost is a sniper with several special abilities, including launching a Nuke. Ghosts can be told to Hold Fire with the F hotkey.

Contents

Lore

Ghost Portrait
Ghosts epitomize the height of terran evolution and physical conditioning. Born with incredible psionic potential, these individuals are recruited and quarantined for government training from childhood. Ghosts channel their psionic energies to augment their natural physical strength and endurance. This process is enhanced by specialized skin-suits worn by ghosts that are laced with a form of psi-sensitive artificial muscle fiber. Thus, a typical ghost is tougher, stronger, and faster than even a well-trained but otherwise average terran.

Exceptional ghosts exist that can tear through walls, run at remarkable speeds, and leap tall obstacles. Excitable media rumors of long-range telepathy, telekinesis, and even mind control or other exotic powers have all added to the grisly reputation of ghosts cultivated by their masters.

Ghost Concept Art
As a precautionary measure, neural inhibitors are surgically implanted in all ghosts to prevent such deadly individuals from going rogue. The effectiveness of this measure is questionable, however, for there are whispered tales of ghosts working outside governmental authority. Most infamously the current leader of the zerg Swarm, Sarah Kerrigan, was originally a ghost loyal to Arcturus Mengsk prior to her capture and infestation with the zerg hyperevolutionary virus.

On the battlefield, ghosts are rightly feared for their preternatural sniping ability with the C-10 canister rifle. An unwieldy weapon in the hands of others, the C-10 is capable of a one-shot kill when used by a ghost. Tactically ghosts' primary responsibility is to locate enemy structures or units and eradicate them by calling down drop-pods or tactical nuclear weapons. The C-10 is equipped with an underslung low-frequency laser to pinpoint targets of such strikes.

The most unnerving skill of these agents is their ability to cloak themselves from enemy sight. This "invisibility" has earned ghosts a fearsome reputation for their mysterious battlefield tactics. The psionically powered personal cloaking device is a special-issue item only available by request. Once equipped, the device meshes with the ghost's hostile environment suit so that with an effort of will, the operative becomes entirely undetectable without the aid of specialized sensory equipment.

Weapons

25mm C-10 Canister Assault Rifle [edit]
Damage 10
Bonus damage +10 vs Light
Targets Ground, Air
Upgrade (+1 and extra +1 to bonus vs Light) each Infantry Weapons level
Range 6
Speed Normal

Abilities

Tactical Nuke (N) [edit]
Damage 300
Bonus damage +200 against Buildings
Cast time buildtime.gif 20
Requires Armed Nuclear Missile
Used by Ghost
Launches a Nuclear Missile. Friendly players will see a large, red target at the target area, while enemy players will see a red dot at target area.
EMP Round (E) [edit]
Damage 0
Bonus damage +100 against Plasma Shield
Energy cost energy.gif 75
Used by Ghost
Deals 100 damage against Protoss Plasma Shields and drains all energy of the player's own and enemy units in the target area. Reveals cloaked units for a short time.
Sniper Round (R) [edit]
Damage 45
Energy cost energy.gif 25
Range 6
Used by Ghost
Ignores armor. Only targets Biological units.
Cloak (C to cloak, D to uncloak) [edit]
Energy cost energy.gif 25 (+1 each second)
Requires Cloak Upgrade
Used by Ghost
Becomes invisible until disabled or energy reserves are depleted.


Upgrades

Personal Cloaking (C) [edit]
Minerals minerals.gif 150
Gas gas.gif 150
Time buildtime.gif 120
Researched at Ghost Academy
Affects Ghost
Enables the Cloak ability for Ghosts.
Moebius Reactor (M) [edit]
Minerals minerals.gif 100
Gas gas.gif 100
Time buildtime.gif 80
Researched at Ghost Academy
Affects Ghost
Increases starting energy by 25.
Infantry Weapons (W) [edit]
  Level 1 Level 2 Level 3
Minerals minerals.gif 100 minerals.gif 175 minerals.gif 250
Gas gas.gif 100 gas.gif 175 gas.gif 250
Time buildtime.gif 160 buildtime.gif 190 buildtime.gif 220
Requires Engineering Bay Armory
Researched at Engineering Bay
Affects Ghost, Marauder, Marine, Reaper
Increases attack damage for Terran infantry units.
Infantry Armor (A) [edit]
  Level 1 Level 2 Level 3
Minerals minerals.gif 100 minerals.gif 175 minerals.gif 250
Gas gas.gif 100 gas.gif 175 gas.gif 250
Time buildtime.gif 160 buildtime.gif 190 buildtime.gif 220
Requires Engineering Bay Armory
Researched at Engineering Bay
Affects Ghost, Marauder, Marine, Reaper, SCV
Increases defense for Terran infantry units.


Art

750.jpg 751.jpg922.jpg 94.jpg

Screenshots

43.jpg46.jpg51.jpg74.jpg75.jpg228.jpg829.jpg

 
Terran Zerg Protoss
Heroes
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Scrapped
StarCraft 1 Units


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  • This page was last modified on 25 February 2010, at 20:55.
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