From SC2Pod
- CC redirects here. CC can also refer to the Cybernetics Core.
Lore
Command centers serve as the focal points for all terran outposts. Originally designed to be roving resource processors for Confederate prospectors, the command centers can pick up stakes and move on to new mineral or vespene deposits. They also have the ability to manufacture SCVs and serve as the return point for mining vehicles. Heavily armored and sturdy, the slow-moving command centers are most vulnerable when they are on the move.
Recent improvements have included the addition of bay facilities to carry a number of SCVs while the command center is in transit. This facilitates rapid exploitation of fresh mineral fields or vespene pockets, as well as supplying a handy shelter for the SCVs in case of enemy action.
The increasing use of command centers in combat zones has also led to the development of standard schematics for upgrading them to a dedicated military role. Two of the most popular upgrades with commanders are the surveillance station, which imparts a scanner sweep capability, and the planetary fortress with its increased armor and heavy defensive armament.
Produces
Abilities
| Load SCV (O to load, D to unload) [edit]
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| Used by | Command Center, Planetary Fortress
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| Allows this building to load and unload up to 5 SCVs. SCVs can be loaded or unloaded whether this building is flying or not.
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Upgrades
Campaign-Only Upgrades
History
New features for the command center in SC2 compared to original StarCraft.
- Command Centers (CCs) can now load SCVs into them, making expanding faster.
- CCs can now be used to defend SCVs from economy raids by upgrading them into Planetary Fortress.
- There are no longer any easily killed addons. To gain the scan ability you instead upgrade the Command Center into an Orbital Command. If the enemy wants to reduce your scanning ability he'll have to raze the whole building and not just the small add-on.