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Bunker

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Bunker
Race Terran
Vitals
HP 400
Production
Minerals 100
Build time 40
Built by SCV
Requires Barracks
Hotkey U
Combat
Modifiers Armored, Mechanical Structure
Defense 1

The Bunker can be loaded with infantry, who then fire from the safety of the Bunker. Marines and Marauders inside can use Stim Pack via a button that appears when the Bunker is selected. If Stim Pack is not learned, the icon (in inactive state) only appears when a Marine is inside the Bunker. After Stim Pack is learned, it appears active when Marines or Marauders are in the Bunker. When used, all Marines and Marauders inside use Stim Pack. Unlike in SC1, attacks from the Bunker can be targeted just like attacks from a unit or other defensive structure.

Units inside a bunker have +1 range. When a Bunker is empty, the lights are off. This visual difference allows enemies to easily see whether a Bunker is a threat or not. The Neosteel Frame upgrade makes the Bunker look bigger and taller, in addition to increasing its cargo space from 4 to 6.

Contents

Abilities

Load (L to load, D to unload) [edit]
Used by Bunker
Loads up to four slots worth of infantry units inside the Bunker. Units inside a bunker have +1 range.
Salvage (V) [edit]
Cast time 5
Used by Bunker
Destroys the building returning 100% of spent resources. Cannot be aborted.

Upgrades

Neosteel Frame (N) [edit]
Minerals 100
Gas 100
Time 110
Researched at Engineering Bay
Affects Bunker, Command Center, Planetary Fortress
Increases the cargo space of Bunkers from 4 to 6, and of Command Centers and Planetary Fortresses from 5 to 10.
Building Armor (B) [edit]
Minerals 150
Gas 150
Time 140
Researched at Engineering Bay
Affects All Terran buildings
Upgrades the armor of buildings by 2

Campaign-Only Upgrades

Shrike Turret [edit]
Minerals  ?
Gas  ?
Time  ?
Researched at Armory Room
Affects Bunker
Bunker gains an automated turret.
 
Terran Zerg Protoss
Heroes
Units
Buildings
Scrapped
StarCraft 1 Units


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  • This page was last modified on 23 March 2011, at 14:32.
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