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Blizzard please bring back Zerg Lurkers
 by Lost4ever.
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15 Mar 2010, 03:24
The Zerg Lurker has always been an iconic unit within the swarm.

It will be a completely unique unit within the Zerg arsenal, and those reasons are listed below:
- highly specialized anti-armored unit
- ground unit with siege range
- ranged unit with splash damage
- able to attack when burrowed

Lurker Stats could be:
- 150m/150g (250m/200g with cost of hydra), 3 supply
- tier 3, mutate from Hydra
- 200 hp + 2 Armor
- 20+20 vs Armored damage (+2/2 per upgrade), line splash
- 8 Range when burrowed
- armored, biological
- normal movement, normal attack speed

This would strengthen the Hydralisk and would prevent the spamming of Roaches. It would provide more strategic options for a Zerg player and help with defense of their hive clusters. Also, the Zerg would do well to have a unit that specializes as an anti-armor unit. Furthermore, the Lurker would only have a range of 8 which is less than both the Colossus and Siege Tank because of its ability to attack while burrowed.

Your thoughts...












[ Post edited by Lost4ever. ]
Re: Blizzard please bring back Zerg Lurkers
 by Kapeselus
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17 Mar 2010, 15:14
The developers say that Lurkers were taken out because their goal is to keep the unit count of the game as small as possible so that players know their choices and understand their enemy choices as well. They feel that the Roach uses the Lurker's burrow ability well, while Ultralisks and Banelings have the splash damage covered. Many units took over Lurkers’ roles over the period of development, so they didn't think they were as valuable anymore. But we all do miss them!

Well this is our point of view. I think that Lurkers should not really be Tier2 in the current build, because they don't really fit in there and they wouldn't really be a good counter to Roaches, given the fact that ZvZ is a very dynamic matchup and you would probably still prefer Ultralisks or Broodlords at T3. What do you think about it?



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