Sadly WWI is now over, been a great experience! The last act,
Lvl 70 Elite Tauren Chieftain (80 now) was great, Samwise as lead singer was pure awesomeness

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I've got around 100 more pictures, including photos of slides from the SC2 art-panel (not sure how much of the panel videos you can download from blizz). Unfortunately the wifi here at the hotel is worse than 56K (1.5kb/s atm) so I'll upload them when I get home tomorrow.
We also watched the first ever competitive StarCraft 2 matches, between the community SC:BW qualifier winners and Blizzard. Karune and Steven represented Blizzard, but despite their experience with the game they lost to the progamers high APM. They never got much past the early game, and that is very similar to the original SC. Protoss warp-in was a deciding factor in both games, it's an extremely powerful ability.
So more photos tomorrow, if you got any question about SC2 or anything else at WWI feel free to ask them in the comments. Me and Davve probably played 12 hours SC2 in total

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7 comments
#1 Undifty
#2 shadowie
Warp in is so awesome, sneak a pylon outside the enemy base and you can reinforce your army really fast, without risking gateways out in the open with a proxy base. To enable warp-in you need a cybernetics core(150 min 100 gas) and the tech from it (50min 50 gas i think). After that you convert your gateways (3 sec) and you're ready to spawn units within pylon psi power.
#3 ValGaav
#4 Protolisk
#5 Lipton
From what I've seen so far it seems like Protoss and Zerg are the strongest, with what they can do... and Terran lagging behind
In the finals match between those fans Warp-in totally killed that Terran, I couldn't imagine what kind of defense the Terran could have done! Tanks would get pwnt by the Immortals coming in, also you can keep the Phase Prism out of range of turrents cause you would just set the phase prism down on the high cliff and then just warp in troops on the bottom half of the matrix that would be right in their base. 0_0
#6 shadowie
That's true, when you build the cybernetics core you can build all 3 of the higher level buildings (if I recall correctly), Stargate, Robotics bay and the citadel's replacement(can't remember it's name now). In the new citadel you can upgrade zealot charge and stalker blink.
Didn't play that much as terran, we did a couple of test-games, 150 marines vs 20 ultralisks etc
* Auto turret
* Spider mine, single mine that burrow like the vulture's did (have bonus dmg against armored units)
* Targeting drone, flying stationary bot that "paints" 1 target with a laser, increasing dmg 50% against that target.
Medivac dropship has a nice healing animation, the + signs glow red, ambulance lights turn on and a focused beam of light with little + signs flow down to the unit being healed. It's nice that it easily can reach all units.
The Thor now being an anti air unit seems like the perfect friend for siege tanks. It also has a "new" ability, when it gets killed(0hp) it crashes on the ground and gain 200hp(i think), if you spend 200 minerals (i think
Ghosts are really powerful, a single ghost could solo like 2 mutalisks (they have light armor), snipe is nice as well.
@Lipton:
Protoss definitely are the most complete, but I'd say terran are second and zerg the least.
We discovered that Zerg really are lacking at one bit for example, cliffs. Maybe we didn't figure out all the tricks, but they have a major problem claiming cliffs fortified by a terran drop or blinking stalkers. They either have to attack with air units (mutas are kind of weak and swarm guardian is endgame), or get an overlord over the cliff, spread creep, spawn a 200hp nydus (takes 5 seconds to emerge and can be killed during it) and then unload units(one at a time, ~0.5 sec for each unit). Overall 15 seconds of work where the terran can kill either the nydus or the overlord at any time.
It's a pain in the ass to detect stuff as Zerg, you have to manually upgrade Overlords into Overseers, then they work like Observers, but aren't invisible so easily killed. And they loose the ability to spread creep as Overseers. Let's just say you don't need Corsairs for a Bisu build with dark Templars anymore
Roaches can be powerful, but 4-5 stalkers oneshot roaches, so with a couple of zealots and focused fire from stalkers it's easy to kill them, even when they are many.
The Queen's Mutate larvae ability can be used to both store production and to build stuff like Ultralisks faster. It takes 50 seconds to do a mutated larvae and it can be turned into any unit in 3 seconds. An Ultralisk takes ~70 sec to build the old way.
Oh and Protoss shield regenerates über fast when out of combat, a good tactic is to attack with stalkers until their shield is down, blink back and regenerate to full. Zerg regeneration rate is very low.
#7 Davve