A new batch has been posted, and it's a long one! Karune goes in-depth on the new gas-mechanic:
Karune wrote:For StarCraft II, with the new Vespene Gas mechanic, players will have 2 gas geysers at their starting position. These geysers will start with X amount of gas (currently 600 and subject to balance) and at any time players can purchase additional gas in their geysers for X minerals (currently 100 and subject to balance). With each purchase of additional gas for your geyser, the geyser increases with X gas (currently 600 and subject to balance) and the geyser shuts down for 45 seconds. When a geyser is depleted, workers will still be able to gather gas at a low rate of 2 per round (subject to balance).
We also got one of our questions answered:
Karune wrote:1. How exactly does the Corruptors attack work? Is it a stacking debuff that takes effect after a certain number of stacks? And if so can the debuff time out? Would you be able to hit and run kill for example Battlecruisers with a few corruptors over a couple of minutes? (sc2pod.com)
The attack is technically a debuff, but does not do damage over time. Every time the Corruptor attacks a unit, itll leave a debuff on it for a couple seconds. If the unit dies within those couple seconds, the unit will be corrupted.
So in theory you only need a couple of corruptors next to your mutalisks to corrupt enemy fliers, you just need to micro-manage their attack on the unit that's about to die. That means skilled players can use it as a support unit, and probably won't have to convert all their mutalisks into corruptors to be effective against air.
Full batch:
http://www.sc2pod.com/trackers/blue/?id=227
4 comments
#1 PKZeppelin
#2 shadowie
#3 Undifty
#4 JohnnyLocke