Register or login to get the full experience.
Search
spotlightspotlight
1 2 3 
spotlight
forumrecent forum posts
Sytem Requirements and SP Screeni
StarCraft II Q&A Batch 43
This is how we're going to die!
Don't visit this topic!
Iccup an Chaos Launcher
online usersonline users
26 guests
affiliatesaffiliates
starfeedersc2armory
sc2forumStarCraft 2 Hungary
forcecraft.ruVile Gaming

BNet Squelcher
StarCraft II Q&A Batch 4011 Jun 2008, 22:44
by shadowie
As you've probably noticed the blue tracker is back in business and have found Q&A Batch 40 :)
Thanks to hard work by Maged and me the last couple of days, the tracker now receive reports from the BNet Squelcher. If you aren't using it already BNetSquelcher is an addon for cleaning up all the spam on the official battle.net forums, as well as adding additional formatting features. And now also keeping the blue tracker up to date!

From batch 40 we learn that the Battlecruiser no longer has plasma torpedoes:
Karune wrote:5. Why were Plasma Torpedoes added to the Battlecruiser when the Banshee has virtually the same attack? (starcraft2.com.au)
The Battlecruiser no longer has Plasma Torpedoes that hit ground. Instead, they can be equipped with a Missile Barrage which will be an air-to-air area of effect attack ability. This ability will make the Battlecruiser even more effective against lightly armored air units, as the attack also gets additional damage points versus light armored units.

We also got two of our own questions answered:
Karune wrote:2. Battlecruisers do employ more than one gunner right? So will they be able to attack both air and ground at the same time? (sc2pod.com)
Battlecruisers will only be able to attack one unit at a time.

3. What happens with the units inside a Nydus Worm if it gets killed? Considering it can carry 255 units, would they all die? (sc2pod.com)
Units inside the Nydus network will only die when all entrance/exits are killed. This includes the Nydus Warren building, the prerequisite to build Nydus Worms, as it also acts as an entrance and exit to the Nydus network. Nydus Worms that are not deployed as an entrance/exit will not count as an entrance/exit to the network.


Full batch: http://www.sc2pod.com/trackers/blue/?id=211

If you're wondering why Karune's post is shown twice, it's because he edited his post and added a space after the first parsing, I'm working on something to show a diff instead of a completely new post. :p

13 comments

2 months 1 week ago

#1 PKZeppelin Sweden(se)

 
So basically, to destroy 255 Zerg units you need to destroy 3 targets :P
2 months 1 week ago

#2 eLFootman Chile(cl)

 
so BCs did have only 1 gunner!! I was rite after all
2 months 1 week ago

#3 shadowie Sweden(se)

 
PKZeppelin wrote:So basically, to destroy 255 Zerg units you need to destroy 3 targets :P

At the same time within a window of a couple of seconds :)
But sure if you can hide 4-5 battlecruisers outside the zerg base close to the nydus entrance, you could go in and nuke it right as you see a canal opening up in your own base :)
2 months 1 week ago

#4 PKZeppelin Sweden(se)

 
I just thought about something...

Quote:Currently, we are looking to have different types of death animations available for multiplayer than will be present for the single player campaign. A lot of people do still love watching intricate death animations when not in a competitive scene

WTF? Shouldn't it be just an option in video settings to turn death animation on/off? So nice death animations only for single player?
2 months 1 week ago

#5 nicodemus Poland(pl)

 
No, because everyone would turn their death animations off in multiplayer, so it would be completely pointless to include them. Those playing with animations on would be on disadvantage.
2 months 1 week ago

#6 PKZeppelin Sweden(se)

 
Everyone? I don't think so. Most people who play for fun don't really care about such things, I'd say it's your problem if you can't focus on micro because of taking attention on those animations. And think about SC2 shows, I think it would be much more entertaining to watch if commentators(observers) had death animation on, while progamers can choose whatever they want in video settings.
2 months 1 week ago

#7 shadowie Sweden(se)

 
nicodemus wrote:No, because everyone would turn their death animations off in multiplayer, so it would be completely pointless to include them. Those playing with animations on would be on disadvantage.

Maybe, maybe not, people playing co-op or custom maps would most likely keep them on. Not everyone playing CS did so with the low-polygon models for example :)
2 months 1 week ago

#8 nicodemus Poland(pl)

 
If I recall correctly, Karune steaded that they don't want to do anything to divide community or make gameplay different for any player, so option of turning on or off certain animations is highly questionable.
2 months 1 week ago

#9 PKZeppelin Sweden(se)

 
ORLY? What about guys who have headset and decent ping for voice communication in 2vs2 matches and those who haven't? This doesn't divide community? What's next? They will make SC2 multiplayer compatible only with "Logitech Optical Mouse Mini" because majority of Korean progamers use it? I really hope this idea about death animations not available in multiplayer will never pass to final version. It's freedom of choice and now they want to take that from me? Seriously, who's idea was that? Seems that Karune listens to wrong people and gives such retarded ideas to devs >.<
2 months 1 week ago

#10 shadowie Sweden(se)

 
nicodemus wrote:If I recall correctly, Karune steaded that they don't want to do anything to divide community or make gameplay different for any player, so option of turning on or off certain animations is highly questionable.

They don't want to have different game rules for pros vs casuals, like an option to turn off MBS etc. Video settings like death animations shouldn't be a problem.
2 months 1 week ago

#11 nicodemus Poland(pl)

 
PKZeppelin, with all due respect, do you really think that Blizzard can or want to enforce using certain hardware? It's discussion about game features, not players hardware.
shadowie, I can't agree. Computer games are all about you can see or hear, so creating situation when some player can see more and some less is in fact dividing community and making their game experience and chances to win different.
I have to say that, I'm all for spectacular death animations, but only in single mode, campaign and custom maps.
Solution to this problem can be making game host to choose either he want to turn some animations on or off. It would affect all players connected to that host.
2 months 1 week ago

#12 shadowie Sweden(se)

 
How would being able to put yourself at a slight disadvantage by enabling death animations upset anyone. The other players with it turned off wouldn't mind at all...
An option to turn on/off death animations is exactly the same as high video game settings in war3, an option for those rather looking at a pretty game than playing hardcore. Not like that feature in war3 divided the community...
2 months 1 week ago

#13 PKZeppelin Sweden(se)

 
Quote:do you really think that Blizzard can or want to enforce using certain hardware?

It was irony :P You see, these statements about not dividing community are just the nice words, but there always was and always will be dividing on noobs and pros. Noobs don't give a shit about game colors, explosions, animations, because they play this game for entertainment. Making death animations not available in multiplayer is enforcing noobs to play the game in the way the pros play. The question here is - will those people buy a game which is purely e-sports oriented in multiplayer? Blizzard didn't make SC an e-sports for Koreans, Koreans did e-sports from that game. Now they trying to make pure e-sports game, I'm afraid there can happen situation like with World in Conflict, which was purely e-sports oriented and failed in masses(not because of graphics, game was very well optimized, and not because of gameplay, it was pretty addicting). I have rich RTS games experience and don't consider myself as a noob, but I WANT fcukin death animations in online games, I WANT to have that disadvantage and WHY Blizzard thinks they know what's better for me?
Register or log in to comment.
blue trackerblue tracker
StarCraft II Q&A B - Xordiah
Warcraft 3 Frozen thro - DatH
When Are you going to - Bashiok
Diablo 3 not front cov - Bashiok
StarCraft II Q&A - - Karune
Artwork seems to be ch - Bashiok
<August>Discussi - Xordiah
community trackercommunity tracker
SCII System Requi by rise
Spirit show match by PuertoRica
Hyperion Images F by Joneagle_X
Q&A 43: Zerg Matc by Zetaras Xa
StarCraft 2 Singl by ...
StarCraft 2 Singl by ...
Karune Q&A Batch by ...
screenshotssearch
screenshotslatest images
pollpoll
Which do you prefer?
1: 63%
2: 17%
3: 21%
1: Medic
2: Medivac
3: Doesn't matter
Discuss & Vote
Advertisement
blizzcast