
As you've probably noticed the blue tracker is back in business and have found Q&A Batch 40

Thanks to hard work by Maged and me the last couple of days, the tracker now receive reports from the
BNet Squelcher. If you aren't using it already BNetSquelcher is an addon for cleaning up all the spam on the official battle.net forums, as well as adding additional formatting features. And now also keeping the blue tracker up to date!
From batch 40 we learn that the Battlecruiser no longer has plasma torpedoes:
Karune wrote:5. Why were Plasma Torpedoes added to the Battlecruiser when the Banshee has virtually the same attack? (starcraft2.com.au)
The Battlecruiser no longer has Plasma Torpedoes that hit ground. Instead, they can be equipped with a Missile Barrage which will be an air-to-air area of effect attack ability. This ability will make the Battlecruiser even more effective against lightly armored air units, as the attack also gets additional damage points versus light armored units.
We also got two of our own questions answered:
Karune wrote:2. Battlecruisers do employ more than one gunner right? So will they be able to attack both air and ground at the same time? (sc2pod.com)
Battlecruisers will only be able to attack one unit at a time.
3. What happens with the units inside a Nydus Worm if it gets killed? Considering it can carry 255 units, would they all die? (sc2pod.com)
Units inside the Nydus network will only die when all entrance/exits are killed. This includes the Nydus Warren building, the prerequisite to build Nydus Worms, as it also acts as an entrance and exit to the Nydus network. Nydus Worms that are not deployed as an entrance/exit will not count as an entrance/exit to the network.
Full batch: http://www.sc2pod.com/trackers/blue/?id=211
If you're wondering why Karune's post is shown twice, it's because he edited his post and added a space after the first parsing, I'm working on something to show a diff instead of a completely new post.
13 comments
#1 PKZeppelin
#2 eLFootman
#3 shadowie
At the same time within a window of a couple of seconds
But sure if you can hide 4-5 battlecruisers outside the zerg base close to the nydus entrance, you could go in and nuke it right as you see a canal opening up in your own base
#4 PKZeppelin
WTF? Shouldn't it be just an option in video settings to turn death animation on/off? So nice death animations only for single player?
#5 nicodemus
#6 PKZeppelin
#7 shadowie
Maybe, maybe not, people playing co-op or custom maps would most likely keep them on. Not everyone playing CS did so with the low-polygon models for example
#8 nicodemus
#9 PKZeppelin
#10 shadowie
They don't want to have different game rules for pros vs casuals, like an option to turn off MBS etc. Video settings like death animations shouldn't be a problem.
#11 nicodemus
shadowie, I can't agree. Computer games are all about you can see or hear, so creating situation when some player can see more and some less is in fact dividing community and making their game experience and chances to win different.
I have to say that, I'm all for spectacular death animations, but only in single mode, campaign and custom maps.
Solution to this problem can be making game host to choose either he want to turn some animations on or off. It would affect all players connected to that host.
#12 shadowie
An option to turn on/off death animations is exactly the same as high video game settings in war3, an option for those rather looking at a pretty game than playing hardcore. Not like that feature in war3 divided the community...
#13 PKZeppelin
It was irony