Karune and the devs brings us Q&A batch 39 and it's specifically about map making! The most notable news is that you now can create virtually any ability using data files instead of triggers.
Brett Wood wrote:Lets say you have a cool idea for an implosion type of ability that will rapidly shrink down a targeting unit, then cause an energy shockwave that damages all nearby units within a certain area. Since there is no standard ability with a shrink-down effect, in Warcraft III youd have to resort to some fancy trigger work to achieve this effect. In StarCraft II, this kind of effect can be set up completely in the data files, and you could make the entire ability without having to use any triggers or scripting at all. Generally speaking, setting up abilities and effects will be easier through data customization than using triggers, although there will definitely be a learning curve there as well.
We're also told that they will update and support the editor more than before. Hopefully that means 3rd party editing tools won't be necessary as they are for StarCraft and War3.
Full batch:
http://www.sc2pod.com/trackers/blue/?id=203
2 comments
#1 PKZeppelin
#2 z741
for an implosion attack, the high templar should get either the implosion ability, or psi storm, but not both. make sure karune knows this one to.