Patch 13 was released today. This includes a great deal of changes, and will accompany another database reset.
Check out all the changes here, and
the SitRep for the reasoning behind the balance changes. Some of the most notable changes include:
- No more name.identifier, now there will just be a name.
- Map publishing enabled, read this post for details and help publishing
- The Copper league was removed, and the Diamond was added above Platinum (apparently people weren't understanding which of Copper and Bronze were better)
- 3v3 and 4v4 enabled
- Tons of balance changes, including several Zerg spell changes, partly designed to make the Ultralisk more useful.
48 comments
#1 Undifty
#2 kraken1001
#3 Tay--Tay
First, let's look at Frenzy. Supposedly, it's meant to help the Ultralisk, but let's forget about that for a minute. At 25 energy, you can just cast this on eight Hydralisks and run away, or at 30 seconds, you can just prep your units for battle beforehand so your Infestor is totally safe. This won't just make the Ultralisk better, this will make everything better. Think about Mutalisks with better bounce damage, or Brood Lords that do even more damage than they do now. A Frenzied Hydralisk alone will have a DPS of around 18. I expect to see a LOT more Infestor use...
Now let's look at the Ultralisk. For some reason, now it's an anti-armor unit, but what was the reason behind this? Mass Marauders? Might be useful if the Ultralisk is burrowed, but otherwise, it will just die before it reaches its target, especially with its nerfed health. Sure, Frenzy gives it the best DPS in the game, and protects it from being hindered, not to mention Massive units can now crush Force Fields... But that doesn't solve its survivability issues.
I like what they did with the Overseer, but I wish Contaminate could shut down static defenses like Corruption did. I don't see myself using it much. Infested Terrans seem like great harassment tools when used by a flying unit, but I sure hope they cost 25 energy, and that "125 energy" is a typo.
As for the other races, we'll see how the Void Ray nerf pans out, but it seems like it's not enough, just looking at it. Makes Void Rays significantly more vulnerable to static defenses, though. Oh, and I'm livid that they insist on buffing Terran bio.
As for the non-balance changes, YAY FOR PUBLISHING MAPS FROM THE EDITOR!
#4 Icesong
Too many things to complain about. My fault for getting my hopes up.
#5 copyrightdna
the rest of the changes are cool though. except maybe the ultra stuff, i guess we'll see how that one plays out.
#6 Tiger0211
I don't get this phobia some SC people have of anything being like WC3 stuff. I think WC3 is really good, although I know that the universes are different enough that plenty of stuff should be kept separate.
While they do have their similarities, they really are quite different. Bloodlust (40 mana, autocast) increases a friendly unit's attack rate by 40% and movement speed by 25% for 60 seconds. Frenzy (25 energy, as far as I know not autocast) increases damage by 25% and makes the target immune to most debilitating abilities for 30 seconds.
#7 Sixen
#8 copyrightdna
it's just the fact that you're casting this single use buff spell on a single unit, and it's zerg. i don't mind sc2 leaning more in the warcraft direction than scbw did just because it's obviously going to, the only rts blizzard has made in the meantime has been wc3 so it makes sense (plus i have a feeling wc4 is a pipe dream which would give sc2 a monopoly on blizzard rts)... i dunno. this one just feels weird for some reason. like it doesn't quite make sense in the starcraft context somehow. i guess if it makes the gameplay more dynamic then it's worth it, so we'll see.
#9 Tay--Tay
#10 copyrightdna
i'm actually a little more excited for the overseer to have more abilities. even though one of them is infested terran, lol.
#11 Tay--Tay
As for the Overseer, yes, I love how it looks now. Even Infested Terrans look pretty good in the hands (er, tentacles?) of a flying unit... Wait, can Contaminate stack? LOL.
#12 copyrightdna
#13 Tay--Tay
#14 Ipsar
I don't see how thins could be a nerf.
And I don't think Blizzard is looking at this at the right angle. Why would anyone go for Ultras if they can go for Brood Lords? I can't fanthom why would anyone do that.
Of course at this time I must say that I don't play Zerg so my line of thinking may be wrong but I can't see how could it be anything else.
#15 copyrightdna
yeah and banelings do just fine against light units
umm, if you haven't invested in spire tech? like any combination of hydra/roach/ling/baneling, and then ultra will benefit from all ground upgrades gotten so far.
it's still a good question though, just cos brood lords rape so much face. maybe against mech? cos i think thors can reach brood lords (correct me if i'm wrong) and lately vikings have been accompanying mech.
basically this is gonna make pure mech at tier 3 a really bad idea.
#16 Ipsar
fathom*
#17 copyrightdna
oh and think about what this does to colossi + stalkers for protection. stalkers are armored and colossi don't melt through ultras the way they do smaller units. and it's way more expensive to mass immortals than marauders.
edit: i see what you're saying though. a wall of broodlings soaks up plenty of damage too. i just really want there to be a use for the ultra. somehow i think the choice has something to do with the fact that A) brood lords require spire tech investment and B) one brood lord isn't as useful as a lot of brood lords.
#18 Tiger0211
The downloader is launched when I try to start SC2, but it's not downloading yet. It just says "Preparing to download new patch...". They're probably in the release process right now. Edit: downloading now.
#19 Tay--Tay
@Ipsar: This is a bit of a nerf, but mostly because of the health decrease. I agree that more units are armored than not, but the Ultralisk will die a bit faster now. I think if they made the Ultralisk itself something OTHER than armored, it would be better protected. Why do Massive units need a third attribute anyway?
#20 Tiger0211
I wish they let us have more than 10 days with all these new changes before they shut it down.
#21 copyrightdna
#22 Tiger0211
Haha, amen to that!
Edit: I got the patch, but B.net is down at the moment, so I'll check out the new data in the editor... They added the Credits, Play as Guest, and Play Offline buttons to the UI, although they're all disabled because it's still the beta.
#23 Tay--Tay
It'll be a long time before I get over that name, LOL.
#24 Tiger0211
If I get into the Diamond League, it'll only be out of sheer luck, or a really lousy matchmaking system.
#25 Tay--Tay
1. What are the ranges for Frenzy and Contaminate?
2. Can Frenzy and/or Contaminate stack on a single unit/building?
3. If you Contaminate a building with a Tech Lab, will only the building be affected, or will the Tech Lab be affected as well? (I totally don't know how Corruption handled this, sorry.)
4. Do Infested Terrans really cost 125 energy a piece?
#26 Tiger0211
9 and 3, respectively. I added these ranges to their wiki articles a while ago.
In a way. Like other similar things, casting it again will only refresh the duration. But you can't cast Frenzy four times for double damage on a single unit.
Only the building.
Yes. Quite high, yes. Maybe they were worried about Overseers being able to pop out two per whenever wanted. But then they were only 25 on the Infestor. A huge difference, larger than it should be IMO.
#27 Tay--Tay
First of all, I totally expect them to change the energy cost for the Overseer's Infested Terrans. And second of all, I want you to check out the new splash gradient for the Ultralisk. If you find yourself thinking "What? There's no splash change in the patch notes!", ignore this thought, and just check it out.
EDIT: What is the new Neural Parasite icon depicting?
#28 Tiger0211
No problem.
I don't know what it was before, (Edit: exactly the same, but 100% damage) but now it's 0.33 times (33%, or almost exactly 1/3, meaning 5 vs Light and 13.3 vs Armored, going up by 1 per upgrade) damage in a 180 degree arc with a range of 2. Thanks for pointing that out, I've added that to Kaiser Blades.
I think it's a bunch of Zerg tentacles sticking out of a brain.
By the way, Contaminate doesn't actually stop research. Just training. Since the tooltip says it does, I suppose this is just a bug. But all it really does is this:
<AbilLinkDisableArray value="NexusTrainMothership"/>
<AbilLinkDisableArray value="CommandCenterTrain"/>
<AbilLinkDisableArray value="BarracksTrain"/>
<AbilLinkDisableArray value="FactoryTrain"/>
<AbilLinkDisableArray value="StarportTrain"/>
<AbilLinkDisableArray value="GatewayTrain"/>
<AbilLinkDisableArray value="StargateTrain"/>
<AbilLinkDisableArray value="RoboticsFacilityTrain"/>
<AbilLinkDisableArray value="NexusTrain"/>
<AbilLinkDisableArray value="TrainQueen"/>
<BehaviorLinkDisableArray value="SpawnLarva"/>
#29 Tay--Tay
BTW, I believe the splash had a 1.5 radius with 100% damage before, but that means this is still a stealthy nerf.
#30 Tiger0211
Yeah, I think they've overnerfing its base stats in anticipation of the buffs of outside changes (Force Field and Frenzy).
Nope, it was 2. Here's some data from patch 12:
<EditorCategories value="Race:Zerg"/>
<SearchFilters value="Ground;Player,Ally,Neutral,Stasis,Dead,Hidden,Invulnerable"/>
<AreaArray Arc="180" Radius="2" Effect="UltraliskCleave"/>
<SearchFlags index="CallForHelp" value="1"/>
<SearchFlags index="ExtendByUnitRadius" value="1"/>
<SearchFlags index="SameCliff" value="1"/>
<ExcludeArray Effect="UltraliskSet" Value="Target"/>
<ImpactLocation Value="SourceUnit"/>
</CEffectEnumArea>
<CEffectDamage id="UltraliskCleave" parent="DU_WEAP">
<EditorCategories value="Race:Zerg"/>
<Amount value="25"/>
<Death value="Eviscerate"/>
<Kind value="Splash"/>
</CEffectDamage>
<EditorCategories value="Race:Zerg"/>
<SearchFilters value="Ground;Player,Ally,Neutral,Stasis,Dead,Hidden,Invulnerable"/>
<AreaArray Arc="180" Radius="2" Effect="UltraliskCleave"/>
<SearchFlags index="CallForHelp" value="1"/>
<SearchFlags index="ExtendByUnitRadius" value="1"/>
<SearchFlags index="SameCliff" value="1"/>
<ExcludeArray Effect="UltraliskSet" Value="Target"/>
<ImpactLocation Value="SourceUnit"/>
</CEffectEnumArea>
<CEffectDamage id="UltraliskCleave" parent="DU_WEAP">
<Amount value="15"/>
<AreaArray Arc="180" Radius="2" Fraction="0.33"/>
<ExcludeArray Value="Target"/>
<SearchFilters value="Ground;Player,Ally,Neutral,Stasis,Dead,Hidden,Invulnerable"/>
<SearchFlags index="ExtendByUnitRadius" value="1"/>
<SearchFlags index="OffsetByUnitRadius" value="0"/>
<AttributeBonus index="Armored" value="25"/>
</CEffectDamage>
In other news, B.net is still in the process of coming back up. It lets me enter my login data, but doesn't progress from there.
#31 Tiger0211
It's finally up. My name is Tiger.
Some more big changes I noticed is a yet-again-vastly-changed B.net interface, and the addition of a Practice League. This lets you get acquainted with the game before you do any placement matches. You can choose to just skip it (I did), and go straight to your placement matches, but you can't decide to go back to it.
#32 Aegis Runestone
Anyway, my name is Kulthran. But, you can't add people via names anymore, you need their email.
#33 Duskreaper
After all that work I put into keying in everyone's name into my friends list! I wonder why the removal of the identifier name...
#34 copyrightdna
in other news, blizzard dropped me in my last placement match so they could update the front page with information on how to get the beta crusher achievement. thanks, blizzard, i really wanted that spectre icon. more than i didn't want to be bronze 50
(i don't actually hate blizzard, i'm just in a bad mood tonight and not feeling charitable)
#35 copyrightdna
it's different now though isn't it? like, practice league is voluntary now, you can opt to leave it and play your placement matches, and then the lowest you can get is low bronze if you lose them all.
i prefer this system, cos even though i don't mind being stuck in the lowest league, i'd really hate to have to 'practice' on those novice maps. seems like it'd be more hurtful than helpful if you have even the slightest clue what you're doing.
#36 Brandonsc2
#37 Frosty
zerg worker rally unit is not G instead of R
you know, i got used to W
then i got used to R....slowly
NOW ANOTHER LOLWTF
#38 copyrightdna
i've tried using the overseer's new abilities a few times and i gotta say, they're not a very big deal. to do anything significant i would've had to spend a lot more gas and i was having a hard enough time keeping up with my muta harass.
#39 PiF
#40 Tiger0211
Damage: 10
Bonus: +10 vs Armored
It's now:
Damage: 10
vs Armored: 20
I'll change the wiki to match some time...
#41 Duskreaper
Although for someone who's used to adding the two, I had quite a shock when I hovered over my stalker's damage. (Holy %^&! Look at that bonus to armored! oh wait... where'd that plus sign go to?)
Sorta goes back to the worker rally point hotkey thing... small change, but it can mess with you if you're not expecting it...
#42 Tiger0211
Haha, yep for sure. I'm still working on the Burrow hotkey change from W to R (I don't Burrow too much, and old habits die hard).
#43 copyrightdna
#44 Frosty
and well, ill play more later but i stopped on my second placement game after being dropped twice
#45 copyrightdna
#46 Tiger0211
Assuming you were put in what you'd consider to be a good league for you, perhaps the problem isn't you, but everyone else. Since a reset just happened, people might not quite be settled into the leagues they're in (before, it was well after the last reset, so the majority were likely placed roughly in their proper league). Also I've heard of a lot of problems with dropping, which could very well be the reason that more people than normal are severely misranked (especially towards the lower end of the pool, meaning when they get a game where they don't drop, they tend to own people like you).
#47 copyrightdna
#48 Tiger0211
Hm, I just made the change to the template, but now we need to figure out (yet again, what an annoying thing, I think I can see why Blizz doesn't say at all what the attack/armor upgrades do!) how to display the upgrades so it'll make sense with the current system. e.g. the Hellion's Infernal Flame Thrower (I updated the 'bonus' field to be 14 as it should be, and haven't modified the upgrades displays), a great example for the most complex that stuff is. Any suggestions?
Edit: I just went through and changed all the +x to y so it all looks right, except for the question of the upgrades.