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Fan Site Q&A #3 - SC2Pod1 year 4 months ago
by shadowie
A couple of weeks ago, we and some other fan sites got the oppertunity to send in our questions directly to Blizzard. So far TeamLiquid and Starfeeder have had their questions answered, and now it's our turn! A big thanks to Kevin Yu and Dustin Browder for taking the time to do this.

If you want some background music while reading, scroll down to question 7 and hit play :)


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Cavez wrote:1. How will StarCraft II handle widescreen monitors? If the screen isn’t going to be stretched, either widescreen or traditional format will have the advantage of seeing more of the battlefield, have you decided which one?
[Dustin Browder] Widescreen monitors will be able to see slightly more of the battlefield, but the extra visual real estate players will be getting will be quite small. Nonetheless, for competitive gaming, there will be a small visual advantage to having a widescreen.


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Cavez wrote:2. When cloaked units move you see a graphics effect hinting their presence. Can you see some trace of the Infestor when it is moving underground?
[Dustin Browder] The Infestor while burrowed will be like any other burrowed unit, and will not be seen unless there is a detector nearby. On the other hand when the Infestor moves above ground, there is a (visual) slime trail the unit leaves in its wake, which disappears over time. We are also discussing the possibility of having some type of visual that may imply an Infestor is moving while burrowed nearby, similar to how cloaked/stealth units currently move above ground.


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Cavez wrote:3. The Colossus' attack mechanic has changed a number of times, how does it currently work?
[Dustin Browder] While this is still going through balance, the Colossus currently does 23 damage but attacks twice and has 6 range, which players have the option to upgrade later to 9. When the Colossus attacks a target, it does a horizontal spread of damage in relation to where the Colossus is facing. This type of area of effect attack is extremely effective at eliminating massed lower hit point units.


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Cavez wrote:4. How are the new macro mechanics (Mule, Spawn Larva, and Dark Pylon) working out so far? Are they often used during gameplay testing? How much more per trip than an SCV does a Mule mine? And is it Mule, MULE or MUL-E?
[Dustin Browder] The new macro mechanics works great in the internal testing but we are really looking forward to how players will use it in the beta. Currently the MULE mines three times the minerals of a normal SCV per round.


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Cavez wrote:5. What is the status of the Radar Tower? It overlaps heavily with the Missile Turret in terms of function. Does the "view" into the fog warrant the creation of a new building with an additional cost of 25/100, the additional health notwithstanding?
[Dustin Browder] The Sensor Tower is no longer a detector since the Missile Turret already serves that purpose. However, with the Sensor Tower you can see enemy units in the fog of war and you can 'salvage' your Sensor Tower when it is no longer needed anymore.


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Cavez wrote:6. You recently updated the 3D models for a couple of units (Baneling, Drone, Hydralisk etc), making them much more detailed. Which other units can expect to receive similar updates?
[Dustin Browder] All of the Zerg units and buildings are being updated in the same fashion. There have already been several updates, though we are currently polishing up the Infestor, Roach, and Corruptor. As needed, new models may also be created during this period. The Infestor, Brood Lord, and Spawning Pool, and Ultralisk Cavern have new models from which the community has previously seen.



Cavez wrote:7. How is the soundtrack coming along? Will any of the music themes from SC:BW make a reappearance in StarCraft 2 or is everything new?
[Dustin Browder] There will be some edited versions of soundtracks based on the original StarCraft music in addition to many new tracks lead by the original composer of StarCraft, Glenn Stafford.


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Cavez wrote:8. Do air transporters (like Medivac Dropship and Overlord) have to land or do some sort of special animation before dropping loaded units?
[Dustin Browder] Currently only the Medivac has an animation while it unloads units. All transporters like including the Medivac, Warp Prism and Overlord unload units one at a time with a slight delay between each unit, which is subject to balance.


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Cavez wrote:9. How much damage does the Void Ray deal? What are the time intervals and how much does the damage go up?
[Dustin Browder] The Void Ray does 6 damage in the first stage, 12 damage in the second stage, and 24 damage in the third stage. Each attack stage ramps up every 3 seconds.


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Cavez wrote:10. What is the current status of the Corruptor? Does it still have its turret mechanic? If so, how does it currently work?
[Dustin Browder] When the Corruptor kills an enemy air unit, that unit will be turned into a stationary ‘turret’ upon death. That turret currently does 7 damage, has 6 range, and can target air as well as ground units and buildings. The turret will also be player controlled so you can force fire with them as well.


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Cavez wrote:11. What have been some of the hardest choices you have had to make during the development of StarCraft II?
[Dustin Browder] There have been many tough choices in designing StarCraft II – Amongst the most difficult would be what parts of the original StarCraft should be in StarCraft II. Next would be what new mechanics are worthy of introduction to the StarCraft universe. Balancing visual appeal with the serious game play that StarCraft has always offered has always been challenging as well. Overall, we hope that the choices we have made will give our players the best possible StarCraft II experience.


Leave a comment with your thoughts. Are you off to buy a widescreen monitor or do you already have one? :)

24 comments

1 year 4 months ago

#1 Tiger0211 United States(us)

 
Yay, they answered ours! :D Shadowie let the staff see this a little bit ago, so I prepared edits to the wiki and have now saved them all, so the wiki should be completely up to date with the new info here.
shadowie wrote:Are you off to buy a Widescreen monitor or do you already have one? :)

I've already got one, but I certainly wouldn't buy a new monitor for it. It's a very small difference, or so they say.
1 year 4 months ago

#2 shadowie Sweden(se)

 
I remember what a big deal it was when Bioshock screwed up their implementation, glad to see they're going with native widescreen for StarCraft 2 :)
1 year 4 months ago

#3 Khalleb Canada(ca)

 
Cavez wrote:3. The Colossus' attack mechanic has changed a number of times, how does it currently work?
[Dustin Browder] While this is still going through balance, the Colossus currently does 23 damage but attacks twice and has 6 range, which players have the option to upgrade later to 9. When the Colossus attacks a target, it does a horizontal spread of damage in relation to where the Colossus is facing. This type of area of effect attack is extremely effective at eliminating massed lower hit point units.


so he will do 23 each strike or 46 ? im not sure i have understand ?

Cavez wrote:5. What is the status of the Radar Tower? It overlaps heavily with the Missile Turret in terms of function. Does the "view" into the fog warrant the creation of a new building with an additional cost of 25/100, the additional health notwithstanding?


[Dustin Browder] The Sensor Tower is no longer a detector since the Missile Turret already serves that purpose. However, with the Sensor Tower you can see enemy units in the fog of war and you can 'salvage' your Sensor Tower when it is no longer needed anymore.


this is a really big deal for terran for prevent any drop :| damn us toss player :P
1 year 4 months ago

#4 TusHin[TL] Canada(ca)

 
our question was awsome. I hope to see new unit model =D

Cavez wrote:4. we are really looking forward to how players will use it in the beta.


did it mean the beta will come soon ??? :p
1 year 4 months ago

#5 Brandonsc2 United States(us)

 
TusHin[TL] wrote:our question was awsome. I hope to see new unit model =D

Cavez wrote:4. we are really looking forward to how players will use it in the beta.


did it mean the beta will come soon ??? :p


Lol i check the website every ten minutes i have a feeling its very very soon like within the next week or 2..... i always get my hopes up though
1 year 4 months ago

#6 BarGamer United States(us)

 
Quote:And is it Mule, MULE or MUL-E?


I LOL'd. I really do hope they toss in a WALL-E joke in there.
1 year 4 months ago

#7 Windmonk Canada(ca)

 
Does the void ray beam stops at 24, or it keeps going up every 3 seconds?
1 year 4 months ago

#8 Khalleb Canada(ca)

 
Windmonk wrote:Does the void ray beam stops at 24, or it keeps going up every 3 seconds?


it stay at 24 :(
1 year 4 months ago

#9 PiF Bulgaria(bg)

 
I'll stick with my normal screen :D
1 year 4 months ago

#10 nicodemus Poland(pl)

 
w00t!
My question about transporters is answered. Thanks!
1 year 4 months ago

#11 Sixen United States(us)

 
Good stuff, =D.
1 year 4 months ago

#12 AUDIE United States(us)

 
shadowie wrote:I remember what a big deal it was when Bioshock screwed up their implementation, glad to see they're going with native widescreen for StarCraft 2 :)



YO SHADOWIE!,

I agree with you on this, but is it not fair that wide screen get an advtange? I have a wide screen myself, but I feel like Blizzard could fix it. In all honesty though, I don't think it is going to make much of a big difference, I hope.

As for the Colossus, I am glad to see it has become more powerful then in BR1. I hate the protoss, but I am still fair. It needed more beef to it. As for the zerg art, I'd hoped they would fix how the zerglings look. They remind me of sperm.

Last but not last, the medivac dropship has animation when it drops units. I wonder if this animation is enough to disrupt the SC/BW style of gameplay. Will it be to slow? Or will the animation be heard by the enemy as well?

I don't want animation to interfere with the competitve gameplay of SC2.
1 year 4 months ago

#13 Undifty Aland Islands(ax)

 
AUDIE wrote: As for the zerg art, I'd hoped they would fix how the zerglings look. They remind me of sperm.

:shock:

Have you checked yourself for venereal diseases? I'd recommend doing it- as fast as possible.
1 year 4 months ago

#14 wyt China(cn)

 
I'm looking forward to playing sc2 beta.
1 year 4 months ago

#15 PestBooSC Lithuania(lt)

 
wow they answered us wooot we must meen something if were 3rd in line.
i liked the background music :D and i enjoyed reading this it was quite fun :)





off topic: shadowie will u read my damn post about the cl ? :D
1 year 4 months ago

#16 0ldschool Spain(es)

 
Great job. This is the best starcraft 2 site!
1 year 4 months ago

#17 Idomis United States(us)

 
It's an honour to be in the top 3.
1 year 4 months ago

#18 ALEXGACK United States(us)

 
0ldschool wrote:Great job. This is the best starcraft 2 site!
SAY IT LIKE IT IS MAN!
1 year 4 months ago

#19 Brandonsc2 United States(us)

 
ALEXGACK wrote:
0ldschool wrote:Great job. This is the best starcraft 2 site!
SAY IT LIKE IT IS MAN!


Yeah he said it
+ 1 billion
1 year 4 months ago

#20 TusHin[TL] Canada(ca)

 
Brandonsc2 wrote:
ALEXGACK wrote:
0ldschool wrote:Great job. This is the best starcraft 2 site!
SAY IT LIKE IT IS MAN!


Yeah he said it
+ 1 billion



Lol why in each topic i only see you make +1 comment :p
1 year 4 months ago

#21 Khalleb Canada(ca)

 
TusHin[TL] wrote:
ALEXGACK wrote:
0ldschool wrote:Great job. This is the best starcraft 2 site!SAY IT LIKE IT IS MAN!


Yeah he said it
+ 1 billion



Lol why in each topic i only see you make +1 comment :p


no this time its a +1000000000 :P
1 year 4 months ago

#22 PKZeppelin Sweden(se)

 
I got widescreen :P Good thing Blizzards keeps up with technology :)
1 year 4 months ago

#23 TusHin[TL] Canada(ca)

 
PKZeppelin wrote:I got widescreen :P Good thing Blizzards keeps up with technology :)


Yeah but why they can got some advantage ?
1 year 4 months ago

#24 Khalleb Canada(ca)

 
TusHin[TL] wrote:
PKZeppelin wrote:I got widescreen :P Good thing Blizzards keeps up with technology :)


Yeah but why they can got some advantage ?

[counter=][/counter]

because we got money to buy 1 :P
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