Dustin Browder wrote:Q: One of the units that was changed the most during the past two years was the Thor Warmech of Terran. Recently you could still reconstruct it after it was destroyed. Why did you remove this possibility?A: In principle it was a cool idea: If the Thor was destroyed, you could spend 200 Gas to activate its
repair system. After some time, it would get back up. During reconstruction, all enemies would see where the wreck was and could attack it, in order to knock out the Thor for good. The problem was: This tactic was essentially meaningless. Frequently the Thor would die within the enemy base, so you couldn't save him. Or he died within the own base. And reconstructing him there was too cheap and too simply. Therefore we removed this ability and gave him the
particle cannon ability, which he used to pulverize ground troops. Let's see if that works.
Q: In Paris we noticed that the AI opponents play extremely strong at the highest difficulty setting. Are they cheating?A: Yes, on the highest setting "insane", the AI profits from additional
resources. On all other settings, the opponents do not cheat. On the 2nd highest level "hard" they act as smart as on the highest, simply without the added resources. This is a notable improvement compared to the first game. As in many other RTS titles, the AI in SC1 would see the entire map and would know exactly where the player's units and buildings were. In part 2, this does not hold anymore. The AI opponents have to send out
scouts to find the players. Only when they find out, what the opponents are building, they adapt their tactics. If you hide units from the AI - on hills or behind bushes - you gain an advantage.
Q: But the day-night cycle and the weather effects wouldn't have any gameplay effects?A: We talked about it, and even tested it, but the answer's: No. We do not want maps with differing rules. Just imagine a snowy area in which ground troops move more slowly. That would completely revert the balance. The
Zerg would suffer a lot, since they are highly dependent on their speed. Or imagine rainy maps, on which the sight-range of flying units is reduced. The balance would be shaky and we would have to rebalance the races just because of the stupid rain. That might be an interesting idea for the future, but at the moment we don't want it.
21 comments
#1 Undifty
#2 nicodemus
#3 ProtossMothership
I would not be suprised if they took that out.
I'll admit, I laughed at the last question on that Q&A batch.
#4 AUDIE
I wonder how the defense drone works in situational games and what's it look like. I'm not a fan yet, but I will stay open minded. As for the brood lord, it looks like a guardian and I am ok with that. I wish they would of done new artwork, but I inderstand if it isn't broke don't fix it.
The nighthawk being called the raven? That's ok with me. it does make sense, but I think Blizzard had the perfect formula for the Raven and doesn't need to change it up.
#5 kraken1001
also make archon's a great great threat
#6 Johnnyxp64
also i hope we will see some video with this new plusma ability the THOR has now.
#7 Tiger0211
#8 eLFootman
#9 scor
#10 LoVeRBoy[E]
#11 Undifty
But if it works like the Shield Battery's Recharge ability then it'll be most effective to use it upon Immortals as they can take more damage from heavy weapons than an Archon- with less plasma lost.
#12 Idomis
#13 AUDIE
That will be pretty deadly, especially with the new damage system they have implimented. I wonder how many times will the templar be able to do this ability. Also will it be 1 energy per 1 shield? Or will it be 50 energy for 100 shield? This could be really deadly. As long as the energy/shield ratio is good.
#14 Ipsar
Yeah it could be a good spell, but honestly I wonder how often it will be used considering it has to compete with Psi storm. And Psi storm is one of the best spells in the game atm. Blizzard will need to give us more intel on the shield recharge ability so we can truly evaluate it's value.
#15 AUDIE
Well psi storm was nerfed. It is still very good, but has a much smaller range of effect and damage output isn't as high. Maybe this has changed, but last I knew, psi storm was nerfed a little bit.
It will be entirely situational as to when you should cast psi storm or regen shield. Several templars could save an entire army from desctruction, as where you cannot guarantee that your psi storms will be effective. The enemy could have very good micro and I've seen two or three psi storms do very little due to good micro. As where the shield regen is guranteed to be effective. You could imagine seven templars regenerating seven archons shield count to 100%? That's like having 14 archons instead of 7.
Of course this all depends on balance and eneergy to shield ratioe exchange.
#16 phlored
I just want the Nighthawk to have Turrets and Spider Mines... That's my perfect nighthawk.
#17 Undifty
My average Nighthawk is so awesome it can equip/load a nuke, and then suicide into an opposing base- killing everything!
You must mean Raven, right? My average Nighthawk was so awesome that it was in a category by itself- thus Blizzard had to rename the other "Nighthawks" to "Raven".
#18 Brandonsc2
#19 begebies13
#20 Brandonsc2
I agree and i think you can... When the unit tried to burrow out of the way it still hit. But maybe not. He also maybe could have had to wait for the cool down and didnt want to waste it.
#21 kraken1001
my idea of how works the HSM is that the raven put a tracker in a objective and then is when release the HSM to reach this target and finally BOOM !!! LOL...
this tracker have a life time of 15 segs before that it desactivates making the HSM useless, the tracker also have a short range magnetic microchip who reacts with the HSM to produce a final speed boost....
seeing that the tracker is stick to the target unit this guarantees that the HSM be able to reach a target even if this is a cloak unit out of the range of a detector because the HSM protocol or programation indicates who will explote when its in the same space-time of the tracker...