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Brood Lord Pic and Gamestar Q&A1 year 4 months ago
by shadowie
Image

Gamestar.de, a german gaming magazine, has released an interview with Dustin Browder. They also got their hands on the screen shot above of the Brood Lord, the new version of the Guardian from StarCraft:BW.

Being a German magazine Gamestar.se obviously writes in German, fortunately TeamLiquid has been kind enough to translate to English. Below are some of the highlights, for the full interview see links at the bottom.

Dustin Browder wrote:Q: One of the units that was changed the most during the past two years was the Thor Warmech of Terran. Recently you could still reconstruct it after it was destroyed. Why did you remove this possibility?
A: In principle it was a cool idea: If the Thor was destroyed, you could spend 200 Gas to activate its repair system. After some time, it would get back up. During reconstruction, all enemies would see where the wreck was and could attack it, in order to knock out the Thor for good. The problem was: This tactic was essentially meaningless. Frequently the Thor would die within the enemy base, so you couldn't save him. Or he died within the own base. And reconstructing him there was too cheap and too simply. Therefore we removed this ability and gave him the particle cannon ability, which he used to pulverize ground troops. Let's see if that works.

Q: In Paris we noticed that the AI opponents play extremely strong at the highest difficulty setting. Are they cheating?
A: Yes, on the highest setting "insane", the AI profits from additional resources. On all other settings, the opponents do not cheat. On the 2nd highest level "hard" they act as smart as on the highest, simply without the added resources. This is a notable improvement compared to the first game. As in many other RTS titles, the AI in SC1 would see the entire map and would know exactly where the player's units and buildings were. In part 2, this does not hold anymore. The AI opponents have to send out scouts to find the players. Only when they find out, what the opponents are building, they adapt their tactics. If you hide units from the AI - on hills or behind bushes - you gain an advantage.

Q: But the day-night cycle and the weather effects wouldn't have any gameplay effects?
A: We talked about it, and even tested it, but the answer's: No. We do not want maps with differing rules. Just imagine a snowy area in which ground troops move more slowly. That would completely revert the balance. The Zerg would suffer a lot, since they are highly dependent on their speed. Or imagine rainy maps, on which the sight-range of flying units is reduced. The balance would be shaky and we would have to rebalance the races just because of the stupid rain. That might be an interesting idea for the future, but at the moment we don't want it.


Gamestar.de also released some info about unit updates. The Nighthawk has a new name again, it's now called the Raven. With the name change comes a new ability:
Quote:Defensive Drone: Deploys a drone that intercepts any missiles/shots fired by base defenses like the Terran missile turrets.

The High Templar also got a new ability:
Quote:Plasma Surge: This ability is similar to the shield battery in sc1 as it allows the ht to recharge the damaged shields of all friendly Protoss units in a selected area.


Sources:
Full Translated Interview: TeamLiquid
Translated Unit info: TeamLiquid
Original source: Gamestar.de

21 comments

1 year 4 months ago

#1 Undifty Aland Islands(ax)

 
Plasma Surge with combined with advancing Immortals :D I really like this >=)
1 year 4 months ago

#2 nicodemus Poland(pl)

 
Nice.
1 year 4 months ago

#3 ProtossMothership United States(us)

 
While I can't be sure why it's now called the Raven, I am Enjoying this update quite nicely. As Afermentioned earlier, the Shield Regen might be unbalanced with the Immortals being crazy and all.

I would not be suprised if they took that out.

I'll admit, I laughed at the last question on that Q&A batch.
1 year 4 months ago

#4 AUDIE United States(us)

 
I like the new templar ability, but what the heck is a defense drone? I thought hunter-seeker missile and the turret ability was perfect, but I guess Blizzard is trying everything.

I wonder how the defense drone works in situational games and what's it look like. I'm not a fan yet, but I will stay open minded. As for the brood lord, it looks like a guardian and I am ok with that. I wish they would of done new artwork, but I inderstand if it isn't broke don't fix it.

The nighthawk being called the raven? That's ok with me. it does make sense, but I think Blizzard had the perfect formula for the Raven and doesn't need to change it up.
1 year 4 months ago

#5 kraken1001 Bolivia(bo)

 
ProtossMothership wrote:While I can't be sure why it's now called the Raven, I am Enjoying this update quite nicely. As Afermentioned earlier, the Shield Regen might be unbalanced with the Immortals being crazy and all.

I would not be suprised if they took that out.

I'll admit, I laughed at the last question on that Q&A batch.


also make archon's a great great threat
1 year 4 months ago

#6 Johnnyxp64 Greece(gr)

 
BroodLord seems interesting as a 3d model, not bad, but also not new-uniqe. the best zerg unit in sc2 so far is the Corruptor for both 3d model uniqeness - animations and ability. the rest new units are actually a reproduction of the old ones especially in shapes.(not all of them)

also i hope we will see some video with this new plusma ability the THOR has now.
1 year 4 months ago

#7 Tiger0211 United States(us)

 
Brood Lord is just 3D Guardian! :( Not all that bad, but I wish they made something new...maybe they will eventually.
1 year 4 months ago

#8 eLFootman Chile(cl)

 
loved this Q&A
1 year 4 months ago

#9 scor United States(us)

 
loosk like a drone... sucks....
1 year 4 months ago

#10 LoVeRBoy[E] United States(us)

 
I'm loving the AI!<3
1 year 4 months ago

#11 Undifty Aland Islands(ax)

 
kraken1001 wrote:also make archon's a great great threat


But if it works like the Shield Battery's Recharge ability then it'll be most effective to use it upon Immortals as they can take more damage from heavy weapons than an Archon- with less plasma lost.
1 year 4 months ago

#12 Idomis United States(us)

 
Give me my Swarm Guardian model back, please.
1 year 4 months ago

#13 AUDIE United States(us)

 
Undifty wrote:
kraken1001 wrote:also make archon's a great great threat


But if it works like the Shield Battery's Recharge ability then it'll be most effective to use it upon Immortals as they can take more damage from heavy weapons than an Archon- with less plasma lost.



That will be pretty deadly, especially with the new damage system they have implimented. I wonder how many times will the templar be able to do this ability. Also will it be 1 energy per 1 shield? Or will it be 50 energy for 100 shield? This could be really deadly. As long as the energy/shield ratio is good.
1 year 4 months ago

#14 Ipsar Croatia(hr)

 
AUDIE wrote:That will be pretty deadly, especially with the new damage system they have implimented. I wonder how many times will the templar be able to do this ability. Also will it be 1 energy per 1 shield? Or will it be 50 energy for 100 shield? This could be really deadly. As long as the energy/shield ratio is good.


Yeah it could be a good spell, but honestly I wonder how often it will be used considering it has to compete with Psi storm. And Psi storm is one of the best spells in the game atm. Blizzard will need to give us more intel on the shield recharge ability so we can truly evaluate it's value. =)
1 year 4 months ago

#15 AUDIE United States(us)

 
Ipsar wrote:
AUDIE wrote:That will be pretty deadly, especially with the new damage system they have implimented. I wonder how many times will the templar be able to do this ability. Also will it be 1 energy per 1 shield? Or will it be 50 energy for 100 shield? This could be really deadly. As long as the energy/shield ratio is good.


Yeah it could be a good spell, but honestly I wonder how often it will be used considering it has to compete with Psi storm. And Psi storm is one of the best spells in the game atm. Blizzard will need to give us more intel on the shield recharge ability so we can truly evaluate it's value. =)



Well psi storm was nerfed. It is still very good, but has a much smaller range of effect and damage output isn't as high. Maybe this has changed, but last I knew, psi storm was nerfed a little bit.

It will be entirely situational as to when you should cast psi storm or regen shield. Several templars could save an entire army from desctruction, as where you cannot guarantee that your psi storms will be effective. The enemy could have very good micro and I've seen two or three psi storms do very little due to good micro. As where the shield regen is guranteed to be effective. You could imagine seven templars regenerating seven archons shield count to 100%? That's like having 14 archons instead of 7.

Of course this all depends on balance and eneergy to shield ratioe exchange.
1 year 4 months ago

#16 phlored Canada(ca)

 
Quote:I like the new templar ability, but what the heck is a defense drone? I thought hunter-seeker missile and the turret ability was perfect, but I guess Blizzard is trying everything.


I just want the Nighthawk to have Turrets and Spider Mines... That's my perfect nighthawk.
1 year 4 months ago

#17 Undifty Aland Islands(ax)

 
phlored wrote:
Quote:I like the new templar ability, but what the heck is a defense drone? I thought hunter-seeker missile and the turret ability was perfect, but I guess Blizzard is trying everything.


I just want the Nighthawk to have Turrets and Spider Mines... That's my perfect nighthawk.


My average Nighthawk is so awesome it can equip/load a nuke, and then suicide into an opposing base- killing everything!

phlored wrote:That's my perfect nighthawk.

You must mean Raven, right? My average Nighthawk was so awesome that it was in a category by itself- thus Blizzard had to rename the other "Nighthawks" to "Raven".
1 year 3 months ago

#18 Brandonsc2 United States(us)

 
Well first the new Raven ability is amazing. If you all dont understand how you would use that noob nastic! You send a drone in and all the turrets fire at it then your have your other air units attack the turrets and if the drone dies place another one with no air taking any damage and destroying his anti air base!
1 year 3 months ago

#19 begebies13 Canada(ca)

 
I think the Raven overall is awesome, especially because the HSM is also great against players who aren't paying attention (to put it nicely). Does any know if HSM can target burrowed units, considering that the Raven is a detector? In BR2 several zerg out in the open were killed by one, but the player didn't fire another at the remaining burrowed units. Because of this I'm guessing that the Raven can't hit units which have already burrowed, :( although it may have been because of a lack of energy.
1 year 3 months ago

#20 Brandonsc2 United States(us)

 
begebies13 wrote:I think the Raven overall is awesome, especially because the HSM is also great against players who aren't paying attention (to put it nicely). Does any know if HSM can target burrowed units, considering that the Raven is a detector? In BR2 several zerg out in the open were killed by one, but the player didn't fire another at the remaining burrowed units. Because of this I'm guessing that the Raven can't hit units which have already burrowed, :( although it may have been because of a lack of energy.


I agree and i think you can... When the unit tried to burrow out of the way it still hit. But maybe not. He also maybe could have had to wait for the cool down and didnt want to waste it.
1 year 3 months ago

#21 kraken1001 Bolivia(bo)

 
Brandonsc2 wrote:
begebies13 wrote:I think the Raven overall is awesome, especially because the HSM is also great against players who aren't paying attention (to put it nicely). Does any know if HSM can target burrowed units, considering that the Raven is a detector? In BR2 several zerg out in the open were killed by one, but the player didn't fire another at the remaining burrowed units. Because of this I'm guessing that the Raven can't hit units which have already burrowed, :( although it may have been because of a lack of energy.


I agree and i think you can... When the unit tried to burrow out of the way it still hit. But maybe not. He also maybe could have had to wait for the cool down and didnt want to waste it.


my idea of how works the HSM is that the raven put a tracker in a objective and then is when release the HSM to reach this target and finally BOOM !!! LOL...
this tracker have a life time of 15 segs before that it desactivates making the HSM useless, the tracker also have a short range magnetic microchip who reacts with the HSM to produce a final speed boost....
seeing that the tracker is stick to the target unit this guarantees that the HSM be able to reach a target even if this is a cloak unit out of the range of a detector because the HSM protocol or programation indicates who will explote when its in the same space-time of the tracker... :roll:
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