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Bonus Q&A03 Jun 2008, 19:09
by shadowie
The guys over at Starcraftcz have gotten 8 questions answered by Karune, with a lot of new info:

1) How many units can Nydus Worm and Phase Prism transport (does it depend to number of units or population)? Is it possible to load Zerg defensive buildings to Nydus Worm? That means loading Sunken Colony to Nydus Worm, burrowing and getting into enemy Zerg base, unloading and taking roots in enemy creep.
Karune wrote:The Nydus will be able to transport as many as can be selectable (which is currently 255). Phase Prisms will be able to transport the same amount of units as the transport from the original StarCraft. Zerg defensive buildings will not be able to be transported in a Nydus Worm.


2) Does the terrain in the game affect damage which deal shooting units? E.g. shooting down of cliff, hiding behind the trees...
Karune wrote:Terrain will not affect damage, but will affect line of sight. Without LOS (line of sight), you will not be able to fire back at enemy units with LOS on your units.


3) Can Baneling explode at command? (for the best using damage radius, for killing cloaked units) Does a killed Baneling explode? Can it be actived like a mine? (it'll automatically explode when enemy unit gets closer) How can (immobile) Baneling hurt air units while they're lifted up by Nullifier's Anti-Gravity ability?
Karune wrote:Banelings will not be able to explode on command. They will only explode on contact with an enemy unit or by a unit killing it. If Banelings are lifted up by Anti-Gravity and an air unit kills the Baneling, it will do damage to air units- which will be highly effectively against light units such as Mutalisks.


4) How complicated will it be to destroy Nydus Worm while moving?
Karune wrote:In the current build, Nydus Worms are able to be seen while traversing the terrain. You do not need a detector to be able to see it traveling.


5)Is there some method in SC2, how Protoss can replenish their HP or shields or will they have to wait? Will Shield Battery replenish shields for buildings?
Karune wrote:The Protoss will not be able to replenish their hit points unless they have allied Medivac Dropships healing them.


6) Does the Drop-pod's falling hurt units/buildings in place of falling?
Karune wrote:The Drop Pods ability has been removed from the Ghost in multiplayer.


7) Are Reapers, while flying, considered ground or air unit?
Karune wrote:Reapers are still considered ground units when they are jumping up and down from cliffs.


8) How does the final mosaic of I <3 SC contest look like? When will we able to see it, how many pictures is it in sum? What are its proportions?
Karune wrote:This will be out very soon. Keep checking the I <3 SC page for updates.

4 comments

2 months 3 weeks ago

#1 eLFootman Chile(cl)

 
I loved drop pods!!!! I wan'em back ='(
2 months 3 weeks ago

#2 aston Hungary(hu)

 
Agreed!
2 months 2 weeks ago

#3 batakcruiser Malaysia(my)

 
But then we have to choose between EMP and drop pods.
2 months 2 weeks ago

#4 z741 United States(us)

 
batakcruiser wrote:But then we have to choose between EMP and drop pods.


i'd say have both. a ghost with one, but not the other.

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