Update: Beta Phase 2 has started! It will run through July 19.There are no patch notes yet, (
Update: they're posted now, and a notable undocumented change is that the
editor won't work without being authenticated on B.net once - which means that at the moment it's useless; the editor also got a new icon and a somewhat reworked interface and buttons) but a large patch (about 470 MB) has recently been released, and there are some preliminary reports that the beta is back up in the EU.
Update: After very negative feedback, Blizzard has retracted this. They will not be adding Real ID names to the forums (at least not now).Blizzard
has announced that all posts on the official forums will show the user's Real ID name (and optionally a primary character name), to curb trolling and have other positive effects. As you may expect, this move has received a mixed reaction.
56 comments
#1 RaZor
#2 copyrightdna
only complaint i have is that ultras can't be stunned... so why on earth would any terran ever research 250mm cannons?
#3 Icesong
Can't believe infested terrans are still here...
#4 legoMyFoot
#5 copyrightdna
#6 AUDIE
Still does a lot of damage to the Ultra. Kills it quickly.
Seems like Bnet is down? Surprised?
#7 copyrightdna
#8 Z_z
#9 rain321
#10 copyrightdna
yeaaaaah... i'm not to concerned with that whole exchange though cos it was the one overseer ability i wouldn't use unless it was a total emergency, and frenzy for infested terran is like substituting 0 for 0 so whatever.
overseers are the bomb either way though. i always get at least one or two offensive overseers in addition to the ones protecting my base (unless i just plain can't afford them)
#11 Z_z
dang, someone erased the beta from my pc, gotta download it all again.
#12 Icesong
#13 legoMyFoot
#14 copyrightdna
ffffffffuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuu
#15 aniaquarian
#16 aniaquarian
#17 rain321
#18 Rewave
#19 Tiger0211
"a new icon" - the icon shown on StarCraft II Editor.exe and any shortcuts to it was changed
"UI icon updates" - some minor changes to the UI, including slightly different buttons (the Terrain, Triggers, Data, etc. buttons)
"requires authentication to use" - requires you to enter your login info once to verify that you have a valid account.
A fairly big change I've noticed is that the move and attack speeds are now shown as numbers (e.g. 2.5) instead of names (e.g. Normal). Any opinions on if the wiki should keep names at all now? I think it could be useful to keep them for a quick idea of how fast the move/attack speed is without being familiar with the numbers. But either way, now we'd want to change it to make the numbers more prominent than the names. I probably won't be able to do much with this as I am getting ready to leave for a month.
Also, all AI difficulties are now available, along with all modes (1v1...4v4, FFA, co-op vs AI)! Yay!
#20 rain321
Hehe, i was reading "requires authenticator to use"
Thx for explanation anyways ^^
#21 ebfin
#22 Z_z
tiger changed infested terran skill to be worth only 25 energy, it might be usefull right now
edit: online = only =/
#23 Tiger0211
Yep, it only costs 25 energy and it can be cast while the Infestor is burrowed, so it's much better now.
#24 Frosty
i thought the overseer produced the infested terrans?
or did it get swapped back..
#25 Z_z
looks like units can autoburrow now, dunno how it works
#26 Ipsar
read the patch notes lol
#27 rain321
#28 Frosty
didnt seen them till now, when i dl'd the patch, the notes werent there
#29 Ipsar
Lol instead of having replays break every patch we now have the game break every patch.
#30 Icesong
#31 legoMyFoot
#32 Ipsar
How the hell did that happen? O.o
I know that this is the test that we the beta testers test for bugs but developers usually have their programs quite functional most of the time. Even the latest develpment versions of some programs are surprisingly stable and SC2 breaks in strange ways like it is no ones business.
#33 Tiger0211
They've been able to autounburrow for a while now. They're still not able to autoburrow. It works by unburrowing when an enemy comes within a certain range of the unit (e.g. Zergling is 2 range ground enemies only, Hydralisk is 5 range ground and air).
#34 Frosty
#35 Cogzwell
#36 Z_z
dang, never saw it. anyways I dnt really find it usefull
That happen a lot, at least to things programed by me xd
#37 copyrightdna
yeah. super gay.
#38 tpman
#39 Frosty
#40 Ipsar
You are to be blamed!
Kidding!
#41 AUDIE
I still have the replay, the game was quite epic.
#42 Brandonsc2
#43 Frosty
died before the major 200/200 army clashes happened dammit... so much harassment that game i got drone rushed, 3 hellion harassed, and i STILL kept in the game
edit: this is proof that cross region play excuses that blizzard give is BSpeople in our 8 player FFA were from america and some from EU and there was no noticable lag whatsoever
and in sc1 i lagged pretty much every game, even iccup. so im hoping cross region play does get implemented, theres no excuses imo
#44 Brandonsc2
#45 Frosty
#46 Tay--Tay
Also of note is that nothing but real Massive units and Vortex can get through Force Fields now. No burrowing Roaches, no Hallucinated Colossi.
#47 copyrightdna
#48 AUDIE
It felt great, I was very happy for the rest of the day. To bad the ghost didn't survive the flight home
A viking took him out, yet another epic ending to an epic hero.
JarDur1957@gmail.com
Is my ID FYI
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