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After a couple of requests I've now added Diablo 3 to the blue tracker. D3 posts will also show up in the RSS-feed, but not in the SC2 API. There is a special API for D3 posts: http://www.sc2pod.com/feeds/blue_diablo_api.xmlIf you're the admin of a Diablo 3 site and would like a live updating D3 tracker on your site, check out this page for instructions. At the moment there are pretty few D3 posts so if you just want to follow SC2 news it shouldn't bother you too much. I might split it into two different trackers later on (or remove D3 from the rss) if it clutters up the SC2 posts too much, we'll see how it goes.
Starcraft2.com has been updated with lore for the Planet Mar Sara: Karune wrote:The Sara system was initially catalogued by freelance prospectors and colonized by an expedition from Tarsonis several years later. Mar Sara formed the eighth of the thirteen core colonies of the Terran Confederacy. The Sara system was unusual for having two habitable planets, but Mar Sara was always a backwater colony compared to the more prosperous Chau Sara.
Mar Sara was one of the first planets to be infested by the zerg when they appeared in terran space. It was also the first planet on which the Confederates fought the advancing Swarm to any significant extent, although most of the actual fighting was done by local militia forces.
Together with the Lore update we got 2 new concept art drawings, and 6 new screenshots from the single player campaign! If you're wondering why the colors are so weird: Karune wrote:These screenshots depict more of what single player elements would have rather than multiplayer. In multiplayer, contrast is very important, to easily identify a players units, whereas in single player, realism and immersion will be a higher priority.
Full Story: http://www.starcraft2.com/features/planets/marsara.xml
A new batch has been posted, and it's a long one! Karune goes in-depth on the new gas-mechanic: Karune wrote:For StarCraft II, with the new Vespene Gas mechanic, players will have 2 gas geysers at their starting position. These geysers will start with X amount of gas (currently 600 and subject to balance) and at any time players can purchase additional gas in their geysers for X minerals (currently 100 and subject to balance). With each purchase of additional gas for your geyser, the geyser increases with X gas (currently 600 and subject to balance) and the geyser shuts down for 45 seconds. When a geyser is depleted, workers will still be able to gather gas at a low rate of 2 per round (subject to balance).
We also got one of our questions answered: Karune wrote:1. How exactly does the Corruptors attack work? Is it a stacking debuff that takes effect after a certain number of stacks? And if so can the debuff time out? Would you be able to hit and run kill for example Battlecruisers with a few corruptors over a couple of minutes? (sc2pod.com) The attack is technically a debuff, but does not do damage over time. Every time the Corruptor attacks a unit, itll leave a debuff on it for a couple seconds. If the unit dies within those couple seconds, the unit will be corrupted.
So in theory you only need a couple of corruptors next to your mutalisks to corrupt enemy fliers, you just need to micro-manage their attack on the unit that's about to die. That means skilled players can use it as a support unit, and probably won't have to convert all their mutalisks into corruptors to be effective against air. Full batch: http://www.sc2pod.com/trackers/blue/?id=227
Zeratul has been added to starcraft2.com: Blizzard wrote:It was Zeratul who overcame the prejudices of Executor Tassadar when they met on Char, and thus began to heal the rift between the Aiur protoss and the dark templar. It was Zeratul who was the first to slay a zerg cerebrate although the cerebrates had been thought immortal. Most of all it was Zeratul who returned to Aiur with Tassadar and set into motion the events that would rejoin the sundered halves of the protoss race and overthrow the oppressive rulership of the Conclave.
With the lore update we also got five new screenshots (and a concept drawing), two of which are of Zerathul from the campaign's full 3d mode, absolutely stunning considering they are in-game. It's also worth noting that the decals previously seen on Terran units are nowhere to be found in these screenshots, good eyesight there nkoplm  . Full article: http://www.starcraft2.com/features/heroes/zeratul.xml
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